#pragma once
#include <SFML\Graphics.hpp>
//#include <NuiApi.h>
//#include <Windows.h>
//#include "Player.h"

class ScoreMenu {
public:
	ScoreMenu();
	~ScoreMenu();

	 void Initialize(sf::RenderWindow* window);
	 void Update();
	 void Render();
	 void Cleanup();


	float m_deltaTime;
	sf::Clock*	m_clock;

//	bool m_gameSelected;
//	bool m_scoreSelected;


	sf::RenderWindow* m_renderWindow;
	sf::Sprite* m_backgroundSprite;
	sf::Texture* m_backgroundTexture;



};

